Increasing or disabling ( ) this setting will allow a fortress to progress more quickly, though eventually there will be a maximum reached as a result of CPU speed limits. This is especially true if one or more of the caverns have been unearthed.īy default, the framerate is set to not exceed 100, though this can be changed in the init.txt file, under. These can be crucial, as a common reason for abandoning forts is that the framerate becomes too low from all the dwarves, animals, and explored tiles having to have calculations performed each tick. There are many methods to increase one's framerate, which can be found on the maximizing framerate page. The first number is the current frame rate, while the number in parentheses is the current graphical frame refresh rate. ![]() To check your FPS (frames per second) in Dwarf Fortress, simply change to in init.txt, and your FPS will be displayed on the top row of the screen. Ticks are also known as game calculation steps, but note these are not equivalent to creature movement steps. (With the default settings in a new fortress, one graphical frame occurs every two computational frames.) Graphical frame rate (the typical definition of frames per second) is the speed at which the display refreshes, and is typically slower than the computational frame rate. Each tick requires the calculation of unit movement, fluid movement, and many checks for different events, such as cave-ins, damp/warm stone, weather conditions, and much more. ![]() For other uses, see Stairs.įrames per second in Dwarf Fortress, often referred to as FPS or framerate, is the measure of the amount of computational ticks the game calculates in one second.
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